Costume/hair/makeup, Body Language & Facial Expression
Mise En Scene (Everything On Screen) consists of five main elements; in this post we explore costume, body language & facial expression. No film can miss out on these three aspects when characters are involved. The way a person carries themselves, and looks, allows us to make many judgement on the kind of person they are before they even talk. In movies, characters are designed in specific ways to create specific responses from the audience.
Costume is how a character is dressed. An important factor in clothing is colour - dark colours make us feel different compared to the effect of light colours. Hair & makeup is largely based on the colours used, and as explored in the 'Lighting and colour' lesson, different colours help with character representation depending on what they symbolize - for example, shadowy eyes make them appear to be hollow, and skulls have hollow spaces for eyes, ultimately indicating death. Hair also helps the audience to identify what a character is like. A scruffy do might represent a psychotic/disturbed character, neither a protagonist or antagonist. However, 'scruffy' branches out into other things such as 'grimy', which is largely associated with the antagonist - they tend to be unattractive which collaborates with an evil personality. A neat and normal hairdo represents a victim as they live their daily lives with normality.
Costume is how a character is dressed. An important factor in clothing is colour - dark colours make us feel different compared to the effect of light colours. Hair & makeup is largely based on the colours used, and as explored in the 'Lighting and colour' lesson, different colours help with character representation depending on what they symbolize - for example, shadowy eyes make them appear to be hollow, and skulls have hollow spaces for eyes, ultimately indicating death. Hair also helps the audience to identify what a character is like. A scruffy do might represent a psychotic/disturbed character, neither a protagonist or antagonist. However, 'scruffy' branches out into other things such as 'grimy', which is largely associated with the antagonist - they tend to be unattractive which collaborates with an evil personality. A neat and normal hairdo represents a victim as they live their daily lives with normality.
Body language is the way a character is presented through the appearance of their body. For example, looking up shows confidence whilst looking down shows hesitation.
Facial expressions are how characters' emotions are portrayed to the audience by the look on their face and the meaning this creates.
The way characters express themselves will be conventional to many other films of the same genre.
Certain kinds of costume encourage vague, stereotypical (often accurate) judgement of a character. These include:
Light Colours | safety, normality, positivity
Dark colours | danger, non-revealing
Protagonist suit | wealth, intellect, important character
Antagonist suit | deceptive, secretive, intellect
Vests | strength, physique, confidence
Cloaks | mysterious, scary, good OR bad (e.g batman wears a cloak, so do vampires)
Masks | hidden identity, mystery, entertainment, suspense, 'whodunit?'
Facial expressions are how characters' emotions are portrayed to the audience by the look on their face and the meaning this creates.
The way characters express themselves will be conventional to many other films of the same genre.
Certain kinds of costume encourage vague, stereotypical (often accurate) judgement of a character. These include:
Light Colours | safety, normality, positivity
Dark colours | danger, non-revealing
Protagonist suit | wealth, intellect, important character
Antagonist suit | deceptive, secretive, intellect
Vests | strength, physique, confidence
Cloaks | mysterious, scary, good OR bad (e.g batman wears a cloak, so do vampires)
Masks | hidden identity, mystery, entertainment, suspense, 'whodunit?'
COSTUME/HAIR/MAKEUP ANALYSIS
Stereotypical victim/protagonist | The male victim, due to be attacked by the antagonist, wears casual clothing for the home in neutral colours. We are fully aware that he is normal and innocent. His facial hair, neat, shows that he lives an average life and has the ability to take care of himself, however right now he is below that privilege in the comfort of his own home.
Stereotypical antagonist | The antagonist is clothed in a white, ripped dress. The white represents her youth. The rips represent what she went through when she was alive, and possibly what she's capable of. It's also covered in what seems to be some sort of dirt or grime, a convention commonly associated with antagonists, particularly the supernatural kind. This could also be a representation of what she has been through - black equals death, in our minds. It has been cleverly spread out over the bottom, so the dress looks like a timeline of her life. In the beginning she was pure and safe: white. In the end, she died and continues to creates more mess, hence the poor appearance of the end of the dress. Her hair, long and black, is a big contract compared to her dress, and skin which is almost as white. In fact the first shot of her reveals just her hair sliding down the well, maybe imitating the spillage of blood? Usually, the hair we see in media is perfect, so the audience may be interested in how for once, the antagonist, the main appeal, especially as a female, is taken into such little consideration. I think that she's taken into the most consideration because her lack of identity characteristics other than 'death' and 'fear', is harder to maintain than picking a personality for a person. We see her face at the very end, and she is heavily made up - dark colours messily painted over her pale skin, again the illusion of a history trapped in years of dirt.
BODY LANGUAGE ANALYSIS
Stereotypical victim/protagonist | We can identify the protagonist as Brad Pitt because he is wearing smart-looking clothes, indicating he may be a member of the Force, or a detective, or any other kind of authority related to thrillers. Also, he's standing up waving a gun around (this is his body language), whilst the antagonist is on the floor without defense. It may at first seem like the antagonist is in fact the victim, if you haven't seen the film, but he's clothes in orange prison material which is a big giveaway to his position as a criminal. Up until 1:18, Brad Pitt is very confident in his movements. He believes he is going to win, however, when information is revealed, he abruptly changes and an emotional state comes over him; so powerful that all confidence has vanished and the gun seems forgotten. This is when he turns to stare at the antagonist full on in the face and lowers the gun. Walking slowly, he seems to be thinking quickly over what he's being told; should he believe it or not? Later, his movements are controlled by mixed emotion such as false hope, anger and revenge. He hesitates which is shown in the delay for his decision to shoot the antagonist or not. He shakes due to the emotion overthrowing his sense of authority. The next time he raises the gun, it is with extreme uncertainty as his posture suggests a weaker persona than the one moments ago. The audience are made to react in sympathy as there is clearly no choice for him: his wife is dead and avenging her death would only make him lose.
Stereotypical antagonist | As explained before, the antagonist is clearly the man on the floor - unusual for a thriller, as they are usually dominant. However, this body language is contradictory to the fact that he has them all in a trap, a choice that benefits him either way. His body language is simple and emotionless, he seldom moves or changes position. His arms are by his sides, and having the nerve to do this whilst under the threat of a gun, shows that he just has nothing to worry about, doesn't care, and he already won. In fact, dying will clarify his official achievement, so sitting motionless is intended to provoke the gunshot. However, though he seems deluded enough to carry out little physical response, while he talks he nods his head to his every word in a careless manner, almost sarcasm or glee over the situation he's got the advantage over. I would not say that this is a stereotypical antagonist but one designed to shock the audience with little yet meaningful action, namely psychological, whereas in slasher thrillers, there is always something major going on.
FACIAL EXPRESSION ANALYSIS
Stereotypical victim/protagonist | The protagonist toward the ending of this scene, where a one-to-one shoot off happens, is Neo. We know this because unlike the agent (antagonist), he shows emotion in his face - particularly at 1:56 which shows a close-up of his face looking frustrated and panicky. Audience infers this as him rather being a victim than a protagonist as he begins to feel under attack and powerless. This is heavily emphasized when he yells out for help.
Stereotypical antagonist | The antagonist is the agent. He is trying to stop Neo in his plans (this is made clear before the event we're analyzing, as he is given orders). So primarily he is not the main antagonist but the one actually involved in the attack. His facial expression at 2:01 is completely smug, a look that stirs up hatred and defeat in the audience as the 'bad guy got away'. However, apart from this, the other remaining seconds his face is neutral and holds no emotion. I think this portrays how he isn't real, he is a part of the Matrix, and he can't be good if he has no emotions. The irony of his slight smugness occurs when Trinity beats him at his own bullet-dodging game. He never won in the end.
In addition to the expected protagonist and antagonist, there are other characters conventional in not just a thriller, but most predictable and somewhat cliche films.
- Ghosts - dead but still relevant. I think a considerable amount of care is taken into how they look, whether they be played by actors/actresses or computer generated. We often see ghosts as pale or transparent, wearing the damaged clothes that they died in, or robes. Their body language and facial expression all depend on the situation they died in - whether they are looking for revenge - like the ghost wife in my opening idea, or looking for a way into heaven, like the ghosts of TV series Medium. This conveys their emotions, too.
- Female victim - I would argue much more stereotypical portayed than ghosts or any other character. Reality tells us that women are generally weaker and more sensitive than men. So, in films, they're often wearing neutral clothes (thrillers: covered in blood/ripped to show their vulnerability), cowardly and scared. They can't fend for themselves unless the woman is shown to be the Hero, like Catwoman.
- Children - shrouded in innocence due to the notion that childhood is a safe and sacred place that requires protection and nurturing. They would be dressed in clothing distinctively different from that of an adults - cute, such as dungarees or frilly dresses. Also their body language or behavior, will meet the public's expectations of what a child should be like: silly, immature, happy. Running around, shouting, laughing, oblivious to the overall plot of what they play a part in.
CONCLUSION | Upon watching these various clips, I noticed how minimal changes in facial expression can determine what the audience thinks of a character. Subsequently, one look can cause various feelings, so I think they have to be chosen very carefully. In all of these clips, the antagonist seems to be over-confident, and sometimes likewise with the protagonist/victim, but it's subtle differentiation that allow us to determine whether it's an evil confidence or a 'save the day' confidence.
In all of these scenes, the antagonist's body language seems somewhat abnormal. This gives me ideas for the construction of their personalities, and make sure it includes too little of too much physical interaction with the audience so they always remain somewhat interested in the character, no matter how evil. Protagonists and victims are always normal human beings, so their body language would have to carry emotion 24/7, whether it be boredom or fear.
Costume, hair and makeup is easier to think about, however sometimes both the protagonist and antagonist can pull of the same sort of appearance. The interesting part is how the same outfit on different characters can create different responses from the audience, I think this would be a useful factor if I were to include a twist in my opening and tricking the audience just by the appearance of someone.